Though I’ve barely played past the first proper mission, I feel compelled to write about Dishonored. Or Dishonoured, to spell it correctly.
In narrative games, what comes first? The story, or the game?
Having played the superb Batman: Arkham Asylum through to completion recently, I couldn’t help but wonder: Why can’t all games be like this?
We’re far enough into the year to have escaped the ridiculous Christmas rush and the subsequent deathly lull; far enough to see what’s on the horizon.
The apparently talented chaps over at the Black Mesa team have released a trailer for their forthcoming Half Life remake. And, by jove, if it isn’t rather spiffing.
In an attempt to inject some variety into this website and slightly dilute the over-excited Left 4 Dead coverage, here’s another round-up of game design grumbles.
October 29th saw the Eurogamer Expo set up in town as part of the London Games Festival. Valve were there with Left 4 Dead.
UK mag PC Zone managed to get their grubby mitts on Deus Ex 3 this issue. I thought I’d share my thoughts as I read through the article…
Game presentation has rather suddenly reached an awkward point, leading to an uncomfortable dichotomy between pre-rendered ‘intro’ movies and actual gameplay.