A few weeks ago David Cage, head of game developer Quantic Dream and creative lead on fascinating-if-flawed games Fahrenheit (aka Indigo Prophecy) and Heavy Rain, gave a talk at the DICE summit in Vegas in which he lamented the games industry’s “Peter Pan syndrome” and unwillingness to mature as an art form/entertainment medium.
OK, I admit it: I did cheat slightly. I rewound the story and repeated a scene to get a ‘better’ outcome. And I feel guilty about it.
The Heavy Rain demo appeared for the PS3 recently, marking the first game from David Cage since 2005′s Fahrenheit.
In an attempt to inject some variety into this website and slightly dilute the over-excited Left 4 Dead coverage, here’s another round-up of game design grumbles.