I’ve written enthusiastically about both Mass Effect and Mass Effect 2. Despite flaws, they were both games that fired my imagination and lingered in memory long after the end credits rolled.
My current favourite game is a tiny, lo-fi indie game called FTL. As any self-respecting genre fan will know, that stands for Faster Than Light, with the core purpose of the game to jump your spaceship from sector to sector, staying one step ahead of the pursuing rebel fleet.
If I were to boil down the essential ingredients of what makes me like a game to just two elements, it would be: 1. They need to be fun. Sounds obvious but it’s remarkable how many don’t achieve this. 2. They need to conjure an interesting world.
The wind cuts into my face, the only skin still exposed to the elements. Ice crunches underfoot as I approach the ruined city of Saarthal where my fellow students await my arrival–no, wait, I’m not going to do this.
I was rather a big fan of The Witcher. The sequel is also a flawed masterpiece, although perhaps with more emphasis on ‘masterpiece’ this time around.
This is not a review. The Witcher isn’t a game you can judge by ordinary standards.
The Star Trek Online beta finished this week, prior to the official launch in February. My brief time with it raised familiar questions
After suffering at the hands of the strangest marketing campaign for many a year, Bioware’s forthcoming RPG Dragon Age takes a big step in the right direction with the free Journeys.
So, Call of Duty 4 has won the BAFTA for ‘Story and character’, eh? That’s certainly ruffled a few feathers, not least The Guardian. Despite the kneejerk surprise, it is however a wholly deserving win.