Entirely spiffing games of 2011
If I were to boil down the essential ingredients of what makes me like a game to just two elements, it would be: 1. They need to be fun. Sounds obvious but it’s remarkable how many don’t achieve this. 2. They need to conjure an interesting world. 2011 turned out to be a bumper year … Read more
LA Noire’s faces are the new moveable crates
LA Noire is coming out on PC sometime soon, which means that PC devs will have the opportunity to experience the terror of being a generation behind the curve.
Red Frustration: game difficulty vs. storytelling
In narrative games, what comes first? The story, or the game?
GOG.com’s 4-day madness
On Sunday 19th September something very strange happened to the Good Old Games website. Was it marketing genius or commercial suicide?
Abusing your authority: Mass Effect 2
Mass Effect 2 has a sub-plot so heinous, so wrong, that it very nearly derails the entire game. It won’t seem that way to everybody, though.
BioShock 2 swims with sharks
Bioshock 2’s release on Steam for pre-order has prompted mass outcry from its fans, as the game’s Digital Rights Management came under intense scrutiny in a 61-page thread on the game’s official forums.
The Best Game Developer Ever
Having played the superb Batman: Arkham Asylum through to completion recently, I couldn’t help but wonder: Why can’t all games be like this?
LucasArts returns: a win for gaming history
LucasArts have re-released some of their classic adventures on Steam, The Secret of Monkey Island is making its way to the Xbox and Telltale are making new Monkey Island episodes.
Games at the movies
A recent exchange with Total Film and Channel 4 Film via Twitter once again raised the bitter topic of movie adaptations of computer games. Why have they been, to date, so uniformly terrible?




