Though I’ve barely played past the first proper mission, I feel compelled to write about Dishonored. Or Dishonoured, to spell it correctly.
If I were to boil down the essential ingredients of what makes me like a game to just two elements, it would be: 1. They need to be fun. Sounds obvious but it’s remarkable how many don’t achieve this. 2. They need to conjure an interesting world.
Bioshock 2’s release on Steam for pre-order has prompted mass outcry from its fans, as the game’s Digital Rights Management came under intense scrutiny in a 61-page thread on the game’s official forums.
Love is confusing, intransient, obtuse, contrary, thrilling and frustrating. It’s an appropriate name for a fascinating new multiplayer experiment from a single man.
So, Call of Duty 4 has won the BAFTA for ‘Story and character’, eh? That’s certainly ruffled a few feathers, not least The Guardian. Despite the kneejerk surprise, it is however a wholly deserving win.
The apparently talented chaps over at the Black Mesa team have released a trailer for their forthcoming Half Life remake. And, by jove, if it isn’t rather spiffing.
The L4D Remote Commander allows you to remotely administer your hired dedicated server, without having to memorise a bunch of console commands. It has a console of its own, but the primary things you tend to want to do, are provided as explicit controls.
Having now played Left 4 Dead for a while, us folks at PG feel compelled to comment. Every other blog site on the planet is doing it too, which somewhat dilutes our feedback, but what the hell.
I’m in two minds about the Left 4 Dead demo. On the one hand Valve are being typically community-vigilant and are responding quickly and personally to people’s well-founded gripes. On the other, Valve are yet again making up their own untrustworthy definitions to blur the public’s expectations of their deliveries.