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	<title>Comments on: OnLive &#8211; for reals?</title>
	<atom:link href="http://potentialgamer.com/2009/03/26/onlive-for-reals/feed/" rel="self" type="application/rss+xml" />
	<link>http://potentialgamer.com/2009/03/26/onlive-for-reals/</link>
	<description>looking for something better</description>
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		<title>By: xgxccifdqk</title>
		<link>http://potentialgamer.com/2009/03/26/onlive-for-reals/#comment-537</link>
		<dc:creator><![CDATA[xgxccifdqk]]></dc:creator>
		<pubDate>Tue, 07 Feb 2012 08:47:18 +0000</pubDate>
		<guid isPermaLink="false">http://potentialgamer.com/?p=565#comment-537</guid>
		<description><![CDATA[BltWnX  &lt;a href=&quot;http://awwocmqyrvkn.com/&quot; rel=&quot;nofollow&quot;&gt;awwocmqyrvkn&lt;/a&gt;]]></description>
		<content:encoded><![CDATA[<p>BltWnX  <a href="http://awwocmqyrvkn.com/" rel="nofollow">awwocmqyrvkn</a></p>
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		<title>By: Ciro</title>
		<link>http://potentialgamer.com/2009/03/26/onlive-for-reals/#comment-527</link>
		<dc:creator><![CDATA[Ciro]]></dc:creator>
		<pubDate>Tue, 07 Feb 2012 04:10:17 +0000</pubDate>
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		<description><![CDATA[[...] has plsriouevy had a look at the service, taking a good look at the more technical aspects of the system and enumerating the [...]]]></description>
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		<title>By: Joshua Davies</title>
		<link>http://potentialgamer.com/2009/03/26/onlive-for-reals/#comment-205</link>
		<dc:creator><![CDATA[Joshua Davies]]></dc:creator>
		<pubDate>Thu, 26 Mar 2009 20:21:27 +0000</pubDate>
		<guid isPermaLink="false">http://potentialgamer.com/?p=565#comment-205</guid>
		<description><![CDATA[There are some pretty hardcore codec experts in the OnLive team so, while their website is currently crippled by Flash video, I&#039;m sure they can create something pretty amazing to get great quality video down a small pipe.

What I can&#039;t understand is the 2-way lag, especially when it comes to the video compression. 

Can&#039;t wait to see what happens.]]></description>
		<content:encoded><![CDATA[<p>There are some pretty hardcore codec experts in the OnLive team so, while their website is currently crippled by Flash video, I&#8217;m sure they can create something pretty amazing to get great quality video down a small pipe.</p>
<p>What I can&#8217;t understand is the 2-way lag, especially when it comes to the video compression. </p>
<p>Can&#8217;t wait to see what happens.</p>
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		<title>By: Simon Jones</title>
		<link>http://potentialgamer.com/2009/03/26/onlive-for-reals/#comment-203</link>
		<dc:creator><![CDATA[Simon Jones]]></dc:creator>
		<pubDate>Thu, 26 Mar 2009 08:05:58 +0000</pubDate>
		<guid isPermaLink="false">http://potentialgamer.com/?p=565#comment-203</guid>
		<description><![CDATA[There&#039;s also the problem of encoding and decoding the video stream at both ends, which will add extra lag. Given that the gamer&#039;s machine can supposedly be low spec, this could get even slower. 

In the presentation they did say that &#039;SD&#039; resolutions are the only ones possible on most connections, and that to get HD resolutions you&#039;d need a pretty hefty line. I think that could be a clincher - sure, it&#039;d be awesome to play Crysis at full sexy speed, but if I can only do it at 720x576 or my TV or 800x600 on my computer, what&#039;s the point? Most semi-decent computers from the last 3 years can run Crysis at high settings at resolutions that low. The problem most peple have is running these performance-sucking games at 1680x1050 or above - which OnLive won&#039;t be able to do either due to bandwidth restrictions.

Same issue goes for the console crowd, who have only just got used to high definition resolutions (well, except Wii people, but they don&#039;t count) and aren&#039;t going to want to take a step backwards.

Still, as you say, it&#039;s a fantastic idea. If it DID work, it could also revolutionise game development. Imagine what Crytek could do if they knew every gamer would be able to play their stupidly high tech games at launch. Or Valve, even, if the Hardware Survey became obsolete and they could push their tech as far as their design.]]></description>
		<content:encoded><![CDATA[<p>There&#8217;s also the problem of encoding and decoding the video stream at both ends, which will add extra lag. Given that the gamer&#8217;s machine can supposedly be low spec, this could get even slower. </p>
<p>In the presentation they did say that &#8216;SD&#8217; resolutions are the only ones possible on most connections, and that to get HD resolutions you&#8217;d need a pretty hefty line. I think that could be a clincher &#8211; sure, it&#8217;d be awesome to play Crysis at full sexy speed, but if I can only do it at 720&#215;576 or my TV or 800&#215;600 on my computer, what&#8217;s the point? Most semi-decent computers from the last 3 years can run Crysis at high settings at resolutions that low. The problem most peple have is running these performance-sucking games at 1680&#215;1050 or above &#8211; which OnLive won&#8217;t be able to do either due to bandwidth restrictions.</p>
<p>Same issue goes for the console crowd, who have only just got used to high definition resolutions (well, except Wii people, but they don&#8217;t count) and aren&#8217;t going to want to take a step backwards.</p>
<p>Still, as you say, it&#8217;s a fantastic idea. If it DID work, it could also revolutionise game development. Imagine what Crytek could do if they knew every gamer would be able to play their stupidly high tech games at launch. Or Valve, even, if the Hardware Survey became obsolete and they could push their tech as far as their design.</p>
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