A few weeks ago David Cage, head of game developer Quantic Dream and creative lead on fascinating-if-flawed games Fahrenheit (aka Indigo Prophecy) and Heavy Rain, gave a talk at the DICE summit in Vegas in which he lamented the games industry’s “Peter Pan syndrome” and unwillingness to mature as an art form/entertainment medium.
Back at the start of the year I remember a conversation which noted how good 2011 had been for games, while 2012 looked like it was going to be a quieter, less interesting year. Turns out that was an entirely incorrect prediction, as this has been one of the most exciting 12 months for gaming … Read more
Though I’ve barely played past the first proper mission, I feel compelled to write about Dishonored. Or Dishonoured, to spell it correctly.
If you’ve been ignoring Spec Ops: The Line because of its lamely generic title, leave your prejudices at the door and read on.
I’ve written enthusiastically about both Mass Effect and Mass Effect 2. Despite flaws, they were both games that fired my imagination and lingered in memory long after the end credits rolled.
My current favourite game is a tiny, lo-fi indie game called FTL. As any self-respecting genre fan will know, that stands for Faster Than Light, with the core purpose of the game to jump your spaceship from sector to sector, staying one step ahead of the pursuing rebel fleet.
If I were to boil down the essential ingredients of what makes me like a game to just two elements, it would be: 1. They need to be fun. Sounds obvious but it’s remarkable how many don’t achieve this. 2. They need to conjure an interesting world.
The wind cuts into my face, the only skin still exposed to the elements. Ice crunches underfoot as I approach the ruined city of Saarthal where my fellow students await my arrival–no, wait, I’m not going to do this.
I was rather a big fan of The Witcher. The sequel is also a flawed masterpiece, although perhaps with more emphasis on ‘masterpiece’ this time around.